How Harry Potter: Wizards Unite Builds Off Pokemon Go

I’ve accepted that I’ll never go to Hogwarts. That letter must have gotten delivered to the wrong house, and even if it found its way to me, a 27-year-old jumping into a first-year Potions class might look a little silly. And yet I’ve craved for the wizarding world to seep into my muggle life.

Harry Potter: Wizards Unite, from the developers of Pokemon Go and set for a 2019 release, aims to do just that. It’s an experience not nearly as immediately sellable as Pokemon Go’s catch-and-collect loop, I loved the potential for this new AR adventure to deliver an engaging, daily dose of magic after spending an hour freeing hippogriffs and dueling dark wizards.

I’ll admit, before learning about Wizards Unite, I remained skeptical of how Niantic’s location-based gameplay could be adapted to a Harry Potter experience, much less one tapping into my fan fiction dreams of living in the wizarding world. But, Niantic and WB Games San Francisco’s initial hook is an interesting one — a great Calamity threatens to break the Statute of Secrecy that keeps the wizarding and muggle worlds separate. Objects, people, creatures, and even memories have been displaced from time and space, trapped and potentially about to break that world-separating seal en masse.

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